In the wake of a taste of world peace courtesy of Pokemon Go, it's beyond doubt that the creature-catching franchise stands as one of the most ubiquitous video games around. Pikachu is just as identifiable as Disney's mascot, if not more so. The persistent excitement around trading card values guarantees almost daily Pokemon news stories. You'd be difficult to find a Pokémon game that failed to move at least a few million units. Even, fan-made Pokémon games go viral annually.
However despite that pervasiveness and fame, there are still Pokémon games that remain underappreciated. These represent titles that didn't get their proper due, or were overshadowed under the excitement of the core series. These are Pokémon games stuck on doomed consoles or services, or were early forays onto new mediums. Frequently, they are Pokémon games that probably would have flourished if they had received sequels or modern remakes. With these criteria in mind, this list will not be just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Still, you may already know about these Pokémon games. So, before adjusting your spectacles and typing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, agreed?
Pokemon Ranch: The Chill Forerunner
An excessive number of Pokémon games emphasize the battling element of the series, and not nearly enough of them highlight the everyday aspects that would come with owning a companion. Admittedly, there are small features like these in recent entries—you can play with your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to hold monsters from various titles. Reviews from its release noted Ranch was a bad if not outright hideous game. I'm not here to argue against these notions, but it compels me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a farm where your Mii avatars—imagine this—simply hang out with your pals. The activities with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of living your life with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its complete potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life simulation.
Ranch came out long before Stardew Valley sparked the lasting craze of comfort gaming. It was before the proliferation of passive games, and the video playthrough normalization of watching games you aren't playing. Most people never understood that Ranch's proposal to watch your creatures as much as you play with them didn't mask a lack of substance. In truth, Ranch's meticulous design was so extraordinary, a Twitch stream focused on broadcasting the game continuously. The individual who operates the channel maintains that, after almost twenty years of experiencing the game, he still has not seen all that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.
Pokemon Duel: The Tactical Board Game Gone
Are you aware that Pokemon once had an official board game with action figures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first forays into the world of freemium mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the slow progression for new figures.
These questionable mechanics masked a sad truth: Pokémon Duel was an superb strategy game with Duel today. "I can’t express how much I adored and miss this game," one YouTube comment states, seven years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of complexity, approachability, design, and content in general," another commenter wrote. "I am convinced if it came out now people would be playing it more than GO and Pocket together."
Regrettably, Duel's early release was plagued with server issues. Technical problems, alongside Duel's predatory business model, gave people few incentives to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unusual board structure made for a great strategic challenge for the few folks who played Duel, but that playing field is also a intimidating visual mess.
Pokemon: Magikarp Jump: The Whimsical Experiment
Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers go out with a team of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is charged with raising the ultimate version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a wide variety of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when 2026 GOTY season arrives.
With numerous mainline entries and spin-offs, chances are that I didn't mention that one Pokémon game you totally love but contend that not nearly enough people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu